Here is the summary for the board game mash-up Darren Molony and I created:
Game Setup

Using
the "Trouble" game board, place 7 hexagonal map pieces upside down
(blue side showing) across the center of the board as shown in the
picture. Get the center of the two outer hexagons to line up as close to
the bulls-eyes as you can as this is the spot the player must land to
access the "river." The queen marker is placed on the center river tile.
The players must only play as the Red and Yellow pieces or as the Blue
and Green. Set the River up accordingly. The picture shows a game setup
for Red and Yellow play.
Each player plays with one Trouble token. They start in the home base
that is the same color as their player piece. Players roll both dice to
see who goes first. Each player then draws one "booby trap" token from
random. These should be in a pile and upside down to make the drawings
random. These trap tokens can only be played at the beginning of a round
(after the last player's turn is finished and before the first player
rolls the dice).
Players may move in either direction on the game board at any time. They
may also choose to use only one of the two dice rolled. If both dice
are used, they player must travel in the same direction for both dice.
For example, if a 4 and a 6 are rolled on the dice, a player may move 4
to the right or left, 6 to the right or left, or 10 to the right or
left. A player may not move partial dice amounts or move 4 in one
direction and 6 in the other.
Game Mechanics
Trap Tokens
- When placed on a board spot, these tokens designate an obstacle for
the player to cross. Any token landed on will require the player to pass
it, even if they placed it themselves.
Each token will have a number on it with dots underneath. The number
indicates what must be rolled in order to pass the trap. When a player
passes a trap, they draw another random trap from the pile that can be
played at any time. If a player rolls any combination of numbers that
equal less than the number on the token, they lose their turn. If they
roll high enough to pass, they then move as many spots as dots are on
the token. No more and no less. They must also move in the same
direction as they entered the trap. They cannot reverse at this time. If
a player rolls the EXACT number shown on the trap, they can opt to take
that trap token or draw a random one. Trap tokens are ONLY removed when
a player successfully passes them.
There are four RED trap tokens. These tokens work exactly the same as
black ones with one exception; a player who fails to roll high enough to
pass these traps is sent back into his home base.
If a player rolls double numbers when trying to pass a trap, they take
the trap they were on and also draw a trap from the random pile. Players
can only play one trap card per round.
There should always be at least 2 trap tokens on the board or in a players pile waiting to be placed.
Discarded trap tokens should be placed upside down in a separate pile.
Once all of the tiles have been used, the discarded pile should then be
used as the draw pile.
Using the River - The Queen is located on the middle tile of the
river. A player must land on the bulls-eye adjacent to the river piece
in order to enter it. When entered, a player floats immediately across
to the other side's bulls-eye. If the queen is still present, the player
scoops her up along the way. The turn is finished after the player
reaches the other side.
Stealing the Queen - Once the Queen has been saved from the
river, players can steal her from each other simply by passing each
other on the board. If a player fails a RED trap token while carrying
the queen, the queen is left on that token and the player must move back
to his Start position. The Queen can only be picked up by a player that
gets to the Queen but they must also then pass the RED trap token.
Goal
In order to win the game a player must capture the queen and return her safely into his home base.