Platformer Game Analysis - Heli Attack 3
- How does the level layout contribute to the tutorial?
- The layout of the tutorial level was full of obstacles and targets for the player to get past. Certain obstacles required a special way past and would have a message pop-up telling you how to complete it. For example the taller walls require the player to "double jump" and reveals that pressing "W" twice will perform that action.
- How is the pacing and flow managed to keep the player challenged but not bored?
- The tutorial is pretty easy but keeps the player from losing focus by having a new obstacle soon after the previous one. Each obstacle requires a new action the player has not yet learned and utilizes the skills already acquired.
- How much is left to the player to figure out on his own vs. how much is handed to him?
- Everything the player needs to know is revealed in the tutorial.
- What kind of obstacles are presented to the player?
- Some of the obstacles in the tutorial include high jumps and destructible walls to shoot through. Some of the walls are extra tall and require the player to use the "hyperjump" ability that is explained in the tutorial.
- How do they ramp up the difficulty as the tutorial advances?
- Jumps get taller as the the level progresses as well as learning new abilities such as "hyperjump" and "timeshift".
- What kind of positive and negative feedback is given to the player?
- This tutorial doesn't provide the player with any feedback until after the level is complete.
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