Here is the cleaned up version of my concept:
In this level the player will come across obstacles that would be in the rest of the game. Being a tutorial, navigating through the world will be easy and self explanatory, though it will prepare the player for what they will face in future levels.
As far as story goes, I am planning on making the level resemble a cave and have the player need to escape the cave.The architecture would mostly consist of rocks and natural terrain like moss.
Interesting post, very useful.
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