Tuesday, October 7, 2014

Brainstorming: Theme and Concept Statement

To follow up on my last post, here is my theme idea for my board game concept:


Conquest - Similar to BF4 conquest mode, 2 players fight over a series of objectives. each objective they take earns them more attack and defend resources. first player to control all bases wins. Of a player completely runs out of resources, they lose. Different cards may include: (Attack: AC-130 target any space on board. Roll dice for accuracy. 1=on target  2=one space off  3= two spaces off etc.)

Concept Statement: "Rule or Retreat!"

Theme: The main goal in Conquest is simple, capture more objectives than your opponent. Strategically coordinate your forces to take the objectives and take down the enemy. With a variety of Attack, Defend, and Transportation cards, the momentum of the battle can change quickly.

Setting, Culture, Time Period: Conquest is set in a modern day middle eastern landscape. Similar to the rough terrain of Afghanistan, players can only navigate through a small variety of pathways (depending on character).


Reference/Art Style:

 http://cloud.attackofthefanboy.com/wp-content/uploads/2014/02/rogue-transmission-guide.jpg
(EA Battlefield 4 map)


http://www.rockpapershotgun.com/images/13/aug/candc.jpg
http://www.rockpapershotgun.com/images/13/aug/candc.jpg

Board Game Mash-up: Save the Queen!

Here is the summary for the board game mash-up Darren Molony and I created:



Game Setup


Using the "Trouble" game board, place 7 hexagonal map pieces upside down (blue side showing) across the center of the board as shown in the picture. Get the center of the two outer hexagons to line up as close to the bulls-eyes as you can as this is the spot the player must land to access the "river." The queen marker is placed on the center river tile. The players must only play as the Red and Yellow pieces or as the Blue and Green. Set the River up accordingly. The picture shows a game setup for Red and Yellow play.

Each player plays with one Trouble token. They start in the home base that is the same color as their player piece. Players roll both dice to see who goes first. Each player then draws one "booby trap" token from random. These should be in a pile and upside down to make the drawings random. These trap tokens can only be played at the beginning of a round (after the last player's turn is finished and before the first player rolls the dice).

Players may move in either direction on the game board at any time. They may also choose to use only one of the two dice rolled. If both dice are used, they player must travel in the same direction for both dice. For example, if a 4 and a 6 are rolled on the dice, a player may move 4 to the right or left, 6 to the right or left, or 10 to the right or left. A player may not move partial dice amounts or move 4 in one direction and 6 in the other.

Game Mechanics

Trap Tokens - When placed on a board spot, these tokens designate an obstacle for the player to cross. Any token landed on will require the player to pass it, even if they placed it themselves.

Each token will have a number on it with dots underneath. The number indicates what must be rolled in order to pass the trap. When a player passes a trap, they draw another random trap from the pile that can be played at any time. If a player rolls any combination of numbers that equal less than the number on the token, they lose their turn. If they roll high enough to pass, they then move as many spots as dots are on the token. No more and no less. They must also move in the same direction as they entered the trap. They cannot reverse at this time. If a player rolls the EXACT number shown on the trap, they can opt to take that trap token or draw a random one. Trap tokens are ONLY removed when a player successfully passes them.

There are four RED trap tokens. These tokens work exactly the same as black ones with one exception; a player who fails to roll high enough to pass these traps is sent back into his home base.

If a player rolls double numbers when trying to pass a trap, they take the trap they were on and also draw a trap from the random pile. Players can only play one trap card per round.
There should always be at least 2 trap tokens on the board or in a players pile waiting to be placed.

Discarded trap tokens should be placed upside down in a separate pile. Once all of the tiles have been used, the discarded pile should then be used as the draw pile.

Using the River - The Queen is located on the middle tile of the river. A player must land on the bulls-eye adjacent to the river piece in order to enter it. When entered, a player floats immediately across to the other side's bulls-eye. If the queen is still present, the player scoops her up along the way. The turn is finished after the player reaches the other side.

Stealing the Queen - Once the Queen has been saved from the river, players can steal her from each other simply by passing each other on the board. If a player fails a RED trap token while carrying the queen, the queen is left on that token and the player must move back to his Start position. The Queen can only be picked up by a player that gets to the Queen but they must also then pass the RED trap token.

Goal

In order to win the game a player must capture the queen and return her safely into his home base.


Thursday, October 2, 2014

Board Game: Brainstorming

Now onto the brainstorming phase, here are some ideas I have at the moment for my potential game:


Conquest - Similiar to BF4 conquest mode, 2 players fight over a series of objectives. each objective they take earns them more attack and defend resources. first player to control all bases wins. Of a player completely runs out of resources, they lose. Different cards may include: (Attack: AC-130 target any space on board. Roll dice for accuracy. 1=on target  2=one space off  3= two spaces off etc.)

Mountain Climber - Race to the top of a 3D printed mountain. Players can set traps for other players.

Zombie Survival Game - Similar to "chutes and ladder"  it is a race to the finish. In this case a race to survival. there are shortcuts and sabotage that can send a player back some spaces.

2 Minute Drill - 2 players face off in football. Each player gets a chance on offense and defense. Player to score on the least attempts wins.

Tribal Warfare - Two neighboring tribes wage war. Strategically move warriors to infiltrate enemy location while still defending your home turf.

Bank Heist  - board game with cards that can drastically change the game if players choose to use them. 2-6 players. There must be at least one cop. Can be team or individual win. Players can choose to kill off teammates to keep more of loot.

Survive - horror movie type survival game. Players choose identity cards at random at beginning of game. One player is the killer. Last man standing is the winner.


Storm the Castle - Each player gets a chance to attack and defend. 5 warriors per attacking team. player to get through the most barricades wins.

Minefield - Similar to Chess but with mines that each player places at beginning of the game. All mine cards will be face down. Players will also place bluff cards. 

Gladiator - players face off in an arena in a fight to the death!

Avalanche - Players race down the mountain before the incoming avalanche reaches them. Last man standing or first to safety wins.

Totem Pole - players must send out characters to retrieve pieces of their tribes totem pole. First to build Totem Pole wins.

Zombie survival - each player gets a team of 4 characters. Players draw cards to see who gets to move. Player to get most characters to safety wins.

Big Fish - players start off as a little fish. They must eat smaller fish to grow. When a players fish is bigger than another players, they can eat them and win the round. First to 3 Points.

Final Battle - Each player has an army set in medieval times. Use resources to defeat the enemy army completely