Wednesday, January 21, 2015

Platformer Tutorial Level Design

For an upcoming assignment I will have to create playable tutorial for a side-scrolling platformer game. Below is my concept for my tutorial level:


Here is the cleaned up version of my concept:


In this level the player will come across obstacles that would be in the rest of the game. Being a tutorial, navigating through the world will be easy and self explanatory, though it will prepare the player for what they will face in future levels.

As far as story goes, I am planning on making the level resemble a cave and have the player need to escape the cave.The architecture would mostly consist of rocks and natural terrain like moss.

Tuesday, January 13, 2015

Platformer Game Analysis - Heli Attack 3

  • How does the level layout contribute to the tutorial?
    • The layout of the tutorial level was full of obstacles and targets for the player to get past. Certain obstacles required a special way past and would have a message pop-up telling you how to complete it. For example the taller walls require the player to "double jump" and reveals that pressing "W" twice will perform that action.
  • How is the pacing and flow managed to keep the player challenged but not bored?
    • The tutorial is pretty easy but keeps the player from losing focus by having a new obstacle soon after the previous one. Each obstacle requires a new action the player has not yet learned and utilizes the skills already acquired.
  • How much is left to the player to figure out on his own vs. how much is handed to him?
    • Everything the player needs to know is revealed in the tutorial.
  • What kind of obstacles are presented to the player?
    • Some of the obstacles in the tutorial include high jumps and destructible walls to shoot through. Some of the walls are extra tall and require the player to use the "hyperjump" ability that is explained in the tutorial.

  • How do they ramp up the difficulty as the tutorial advances?
    • Jumps get taller as the the level progresses as well as learning new abilities such as "hyperjump" and "timeshift". 
  • What kind of positive and negative feedback is given to the player?
    •  This tutorial doesn't provide the player with any feedback until after the level is complete.